Minecarft 基岩版 Beta 1.18.10.24 发布
Minecraft Beta - 1.18.10.24
Minecarft 基岩版 Beta 1.18.10.24
(Xbox / Windows / Android)
Experimental Features
实验性特性
Frog
青蛙
Frogs will spawn in Swamp biomes
会在沼泽生物群系生成
Frogs can croak, jump, swim, and walk on land
青蛙可以呱呱叫、跳跃、游泳和在陆地上行走
Frogs can eat small Slimes, causing a Slime Ball to drop
青蛙可以吃小的史莱姆,并且会掉落粘液球
Frogs can be tempted and bred using Seagrass, but this is just a placeholder food for now
青蛙可以用海草来引诱和繁殖,但这只是暂时的
Frogs lay eggs after mating
青蛙交配后产卵
Frog eggs that hatch spawn Tadpoles
孵化出的蛙卵产生蝌蚪
Tadpoles can swim in water
蝌蚪能在水中游泳
Tadpoles "jump around" like fishes when on land, and eventually die
蝌蚪在陆地上会像鱼一样扑腾,最终死亡
Tadpoles that grow up will turn into a Frog
蝌蚪长大后会变成青蛙
Tadpoles grow into a different type of Frog based on the biome they are born in
根据蝌蚪出生地的生物群系会成长为不同类型的青蛙
Tadpoles can be caught in a Bucket
蝌蚪可以用桶捕捉
Features and Bug Fixes
特性和漏洞修复
Gameplay
玩法
Players no longer gain a particle effect when obtaining Bad Omen from Pillager Captains
当玩家从掠夺者队长那里获得凶兆时,不再获得粒子效果
Sleeping in a Bed will once again trigger the fade to black screen (MCPE-148504)
在床上睡觉将再次触发淡出黑屏 (MCPE-148504)
The camera now will interpolate its position again when the player sneaks (MCPE-148482)
当玩家潜行时,摄像机现在会再次插值其位置 (MCPE-148482)
Villagers
村民
Villagers now make a "No" sound when attempting to make a trade when they are out of stock (MCPE-113788)
现在在村民缺货时尝试进行交易会发出“No”的声音(MCPE-113788)
Rendering
渲染
Fixed a bug where the Ender Dragon would become invisible when flying towards the portal fountain after dying (MCPE-149119)
修复了末影龙死后飞向传送门时隐形的错误 (MCPE-149119)
Stability and Performance
稳定性和性能
Fixed a crash that could occur when the player is near a village
修复了玩家靠近村庄时可能发生崩溃的问题
Fixed a crash that could occur when shift-clicking Armor in the Crafting Table while using Pocket UI (MCPE-144863)
修复了使用Pocket UI时,按住shift键单击工作台中的护甲时可能发生崩溃的问题 (MCPE-144863)
User Interface
用户界面
Added appropriate padding to "Item Text Name" box UI for when players have Armor equipped in Survival mode and select items via the hotbar (MCPE-143928)
在“物品文本名称”框UI中添加了适当的填充,以便玩家在生存模式下装备防具,并通过快捷栏选择物品(MCPE-143928)
Fixed an issue where text shadows had a reduced offset when text message contains button glyph
修复了当文本信息包含按钮图形时,文本阴影的偏移量减小的问题
Vanilla Parity
待同步特性
Added the Globe Banner Pattern on Bedrock
在基岩版上添加了地球仪旗帜图案
Commands
命令
Fixed a bug that caused the '/kill' command to not kill entities with the Absorption effect (MCPE-142763)
修复了'/kill'命令不能杀死具有伤害吸收效果实体的错误 (MCPE-142763)
When using '/replaceitem' on a Donkey's or Mule's Chest, the item will now go to the correct slot
当在驴或骡的箱子上使用'/replaceitem'命令时,物品现在会被放到正确的位置
Education Edition Features
教育版特性
Axolotls, Bees, Boats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Iron Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins can now have Balloons attached to them. Wow, that’s a lot of mobs!
现在可以在美西螈、蜜蜂、船、猫、海豚、发光鱿鱼、山羊、疣猪兽、铁傀儡、豹猫、熊猫、鹦鹉、猪、北极熊、鱿鱼、炽足兽、狼和僵尸疣猪上附着气球
Technical Updates
技术性更新
Android
安卓
Target API has been updated to API 30 for Google Play Store
Target API 更新为 Google Play Store 的 API30
Commands
命令
The game no longer crashes when you nest schedule commands in functions (MCPE-144730)
在函数中嵌套调度命令时,游戏不再崩溃了 (MCPE-144730)
Data-Driven Mobs
由数据驱动的怪物/生物
The random chance for a wild adult Ocelot to spawn with two children is now handled by components added in the entity JSON definition
野生成年豹猫产下两个孩子的随机几率现在由实体JSON定义中添加的组件来处理
Molang
Molang
Access of missing public variables on other entities will return 0.0 and not cause an error
对其他实体上缺失的公共变量的访问将返回0.0,并不会导致错误
Fix loading of public variables containing capital letters to not cause an error
修复加载含有大写字母的公共变量时不会导致错误
Added "slot.equippable" as a slot option for WearableItemComponent and Molang
为WearableItemComponent和Molang添加了 "slot.equippable "作为插槽选项
RandomStrollGoal
随机散步行为
Improved performance in RandomStrollGoal
优化Random Stroll Goal性能
GameTest Framework (Experimental)
游戏测试框架(实验性)
Dimension
维度
Updated Dimension:spawnEntityto take a Location or a BlockLocation
更新了Dimension:spawnEntity以获取一个Location或BlockLocation
BlockBreakEvent
方块破坏事件
Added property brokenBlockPermutation to indicate which kind of block was broken
增加了属性brokenBlockPermutation,指示哪种方块被破坏