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Minecarft 基岩版 Beta 1.18.0.21 发布

2021-10-17 09:51:17 399
文章分类: 官方资讯

Minecraft Beta - 1.18.0.21 (Xbox One/Windows 10/Android)

Minecarft 基岩版 Beta 1.18.0.21(Xbox One/Windows 10/Android)

Features and Bug Fixes

特性和漏洞修复

World Generation

世界生成

Updated ore distribution to make branch mining deep down more rewarding

更新了矿物生成机制,让你在地下深处鱼骨挖矿时能获得更多的奖励

Non-cave biomes no longer change with height - so no more savannas in the sky and things like that

非洞穴生物群系不再随高度变化——这样就不会发生类似天空高处出现一堆热带草原的事情

Tweaked the relative size of some biomes to match 1.17 a bit closer

调整了某些生物群系的相对大小,使其更接近1.17

Increased the average size of most biomes (this also means biomes aren't in the same places as before)

增大了大部分群系的平均大小(这也意味着现在生成生物群系的地方和之前不一样了)

Fixed some aquifer issues (a side effect of this is that aquifers are in different places now compared to the last beta)

修复了一些和含水层有关的问题(副作用就是含水层生成的位置和上个beta也不一样了)

Slightly increased the frequency of underwater magma

略微增加了水下岩浆块的生成几率

Increased the amount of dungeons, especially below height 0

增加了地牢的生成数量,特别是低于y0的地牢

Gravel now generates below height 0

沙砾现在会在y0以下生成

Villages are now slightly more spread out

村庄生成时会略微扩散的更远

Removed water lake features, as aquifers provide local water levels

移除了水湖特性,现在地下有了含水层所以不再需要湖泊了

Zombies once again spawn in dripstone caves - Drowned can also spawn there, however

现在僵尸和溺尸都会在滴水洞穴中生成

Goats no longer spawn in stony peaks

山羊不再在石峰生物群系生成

Fixed shifted sub-chunks on Caves & Cliffs flat worlds (MCPE-140428)

修复了超平坦世界中子区块消失的问题 (MCPE-140428)

Hoodoos now generate in Eroded Badland biomes again (MCPE-141083)

现在粘土柱子会正常在被风蚀的恶地中生成 (MCPE-141083)

Strange pillars no longer generate below Eroded Badland biomes (MCPE-141342)

奇怪的柱子不再在被风蚀的恶地的地下生成 (MCPE-141342)

Water and Lava springs now correctly generate at the expected frequency

水泉和熔岩泉现在会以正常的频率生成

Tweaked Frozen biomes blending

调整了冰冻生物群系生成时交叉混合的方式

Canyons are now placed on the same height as on pre-1.18 world generation

现在峡谷生成时所处的高度与1.18之前相同

Fixed issue with Copper Ore hanging mid-air in ravines (MCPE-141189)

修复了铜矿会悬浮在峡谷中间的问题 (MCPE-141189)

Actors

Actors

Lightning bolts do not have a shadow anymore (MCPE-140689)

闪电不再有影子 (MCPE-140689)

Blocks

方块

Snow Grass Block and all types of Snow blocks now use similar colors (MCPE-57022)

统一了上面覆雪的草方块和其它各种雪块使用的雪的颜色 (MCPE-57022)

Bone Meal

骨粉

Nether Sprouts once again generate when using Bone Meal on Warped Nylium (MCPE-139672)

在诡异菌岩上使用骨粉会正常生成下界苗 (MCPE-139672)

Gameplay

玩法

Re-entering a Caves & Cliffs world when in a danger zone at a valid negative Y position no longer teleports player to positive Y (MCPE-141039)

在正常负y轴的一个危险区域重新进入游戏不再导致玩家被传送到y大于0的地方 (MCPE-141039)

Copper Ore now drops 2-5 (from 2-3) Raw Copper items (MCPE-144071)

铜矿石现在会掉落2-5个粗铜(之前是2-3个) (MCPE-144071)

In the Stonecutter, a Block of Copper can be converted to four Cut Copper (MCPE-144067)

用切石机可以用一个铜块合成四个切制铜块 (MCPE-144067)

Player

玩家

Fixed player hitbox not resetting after gliding with Elytra (MCPE-109925)

修复了用鞘翅滑翔后玩家碰撞箱不会重置的问题 (MCPE-109925)

Fixed player flight with Elytra being cancelled when hitting a wall and taking damage (MCPE-54031)

修复了玩家撞到了墙并且受到伤害后飞行状态就会解除的问题 (MCPE-54031)

Items

物品

Ender Pearls no longer generate as Glow Sticks in Woodland Mansion chests (MCPE-137440)

在林地府邸的箱子中末影珍珠不再生成为荧光棒 (MCPE-137440)

Mobs

生物

Fixed an issue preventing Tropical Fish from spawning in Lush Caves (MCPE-144070)

修复了阻止热带鱼在繁茂洞穴中生成的问题 (MCPE-144070)

Particles

粒子

Water drips now trigger splash effects

滴水粒子现在会触发飞溅效果

User Interface

用户界面

Renamed some occurrences of "level" in the user interface to the more accurate "world"

将UI中的出现的某些“存档”词语改成更精确的词语“世界”

When a value for a stepped slider does not correspond to a step it will display at the closest step

当一个分步式滑条没有对某一步做出反应时,这个滑块现在会显示在之前最近的一步

Replaced the missing "Always Day" option in world settings (MCPE-137790)

重新加入了之前丢失的“终为白日”世界设置(MCPE-137790)

Vanilla Parity

待同步特性

Shield blocking animation now plays smoothly (MCPE-125951)

盾牌防御的动画现在会流畅地显示了 (MCPE-125951)

Technical Updates

技术性更新

General

常规

Fixed caching support for subchunk requests where it would sometimes not use the cache

修复了某些时候对子区块请求会不使用缓存的问题

Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on marketplace worlds with an animation controller version 1.8.0

修复了动画控制器的版本错误,该错误导致在动画控制器版本为1.8.0的市场世界中使用错误的模式

Android

安卓

Revved Android version to Google API 30

将安卓版本升级为目标 API 级别 30

Commands

命令

Added the '/loot' command with spawn loot overload

加入了"/loot "命令,可以用于重载生成战利品

Experimental Features

实验性特性

GameTest Framework

GameTest 框架

Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds

为TickEvent添加了deltaTime只读属性,表示最后一次Level tick之间的时间,单位为秒

关键词: 资讯

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